Showing posts with label Internet Channel. Show all posts
Showing posts with label Internet Channel. Show all posts

Sunday, August 19, 2007

Ever Seen WiiCade? Check out the new Version 3

For those that don't know, WiiCade is a website that has many games you can play. These games can be played on a computer/laptop, but are best suited for use on Wii. Well, WiiCade Version 3 has been launched, so you should check it out now if you haven't. Here's a press release:

August 19, 2007 Toronto, CA

WiiCade is pleased to announce a new version of its highly successful Wii Remote API for the Nintendo Wii home console system. This new version adds features such as motion sensing, up to 4 player support, partial support for the Nunchuk controller attachment, and fine grained control over the features of the Wii Internet Channel.

Included in the launch are five exciting new titles that utilize the features provided by the API. These include Icy’s Droplet Gathering Adventure and Space Shooting Mania by Micheal Snider, Asteroid Falldown by Jonas Theslöf, and Bumper Car Madness and Catch a Falling Star by Michael Oder of Xensory.com. Third party flash developers are welcome to host their games on WiiCade.

Open Source
WiiCade believes that this new technology represents the future of Web Gaming on the Wii. To encourage the use of the powerful features contained in this new code, WiiCade is releasing the source code under a combination of the GPL and LGPL licenses. Please see http://labs.wiicade.com for further details regarding licensing.

A New Look
To herald the arrival of the new API, the interface to WiiCade has been redesigned from the ground up. Games are easier to find than ever before, new games tags warn you of age-sensitive content, and better use is made of the available screen space provided by the latest version of the Wii Internet Channel.

WiiCade Labs
The Wii won’t stop evolving and neither will WiiCade’s commitment to new technologies. As part of the relaunch, WiiCade has branched off a new research section of its website dedicated to ever more sophisticated, Wii-related technologies. WiiCade Labs will be at the forefront of the research and development of these technologies, providing them to developers the world over.

Credits
The new API was wholly developed by Jerason Banes. Some features are based on earlier research published by Mario Klingemann of the Quasimondo website. The revamped website was designed by David Stubbs and programmed by John Eyesman and Jerason Banes. Special Thanks goes to Nintendo of America and Opera Software ASA for publishing critical information that made this release possible.

About WiiCade
WiiCade was founded with the simple idea of bringing web gaming to the Wii. Since its inception in November of 2006, WiiCade has brought simple but fun Flash games to millions of players across the globe. Introduced in February of 2007, the “WiiCade API” provided provided players with new control possibilities beyond the simple mouse controls initially provided by the Wii Internet Channel.


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Wednesday, August 15, 2007

Knibble.com adds games meant for Internet Channel on Wii

Knibble.com, the largest aggregator of casual games online today announced its new Nintendo Wii Internet game destination, Knibble Wii, offering over 5,000 Wii-friendly games. This debut marks one of the largest Nintendo Wii compatible content releases ever. Players can now enjoy the Internet’s most popular web based games such as Bejeweled and Solitaire directly through their Wii console, optimized specifically for the Wii Internet Channel – with no downloads required! Knibble Wii draws its Wii compatible games from a rapidly growing database of more than 10,000 casual games aggregated on the Internet’s most comprehensive casual gaming site, Knibble.com.

“We are very excited to provide Wii users with an entirely new and comprehensive set of games, all easily reached from their Wii console,” said Knibble Wii Founder & CEO Sashi Chimala. “The success of the Wii has completely opened up the casual gaming market. We are very pleased to be a part of it and look forward to the future of online casual games.”

Wii gamers can access the Knibble Wii gaming site by simply selecting the Wii Internet Channel and entering wii.knibble.com. They will be directed to the Wii-optimized Knibble Wii site and can choose from thousands of casual games. With the low availability of Wii-optimized content available on the Wii Internet Channel, Knibble Wii promises to become a leading site for Wii gamers.

To start gaming, please visit www.wii.knibble.com.


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Friday, August 10, 2007

Internet Channel error for some people with firmware update

Some people that upgraded their Wii firmware to 3.0 have learned that they can no longer access their Internet Channel on Wii. Nintendo is working to fix it and will give us details soon. It's not affecting everyone though and I haven't heard of many cases. I, for one, haven't checked my Internet Channel so I have to check it today.

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Wednesday, August 1, 2007

EnjoyMyMedia makes viewing your media easier on Wii

Concord, Mass. (PRWEB) August 1, 2007 — EnjoyMyMedia (www.EnjoyMyMedia.com) today announced enhancements to its personal broadcasting system that make it easier to receive EnjoyMyMedia channels on Nintendo’s Wii. Using EnjoyMyMedia’s free Private Netcasting service and Nintendo’s popular game console, consumers are no longer limited to the home office. Instead, they can enjoy personal media in its most natural, convenient location–the living room.

EnjoyMyMedia enables consumers to conveniently and safely broadcast their personal multimedia–photos, videos, audio, documents or any other file–over the Internet in live, private channels to their friends and family. A consumer simply saves a file to a PC folder, the channel automatically updates and the channel’s subscribers just click to view the broadcast media.

Starting today, Wii users enjoy a streamlined subscription process: authorized subscribers need only click a Wii icon at EnjoyMyMedia.com to add a “Favorite” to the Wii Internet Channel. After that, it is easy to view EnjoyMyMedia channels in your living room–whether they are broadcast by a friend from halfway around the world or to yourself from the home office PC.

As the computer, telecommunications, media and cable industries converge on the digital home, there is a closely contested race to find the right mix of content that will appeal to users beyond the home office. In the days of eight-millimeter home movies and vacation slideshows, personal media sharing was a family activity viewed in the living room. With onset of the digital media, the home office–despite its small screen, few seats and business environment–became the place to not only store but also view personal media. EnjoyMyMedia’s personal broadcasting system brings media back to the living room. While consumers may still store personal media in the home office, they can now privately view them on any Wii-connected television.

“Personal media sharing has previously been stuck in the home office,” said Keith Loris, president, CEO and co-founder of EnjoyMyMedia. “With EnjoyMyMedia and the Wii, families can now view personal media, with all its emotional appeal, in the comfort of the living room.”

How EnjoyMyMedia Works

EnjoyMyMedia, the world’s first personal broadcasting system, lets consumers share an unlimited amount of personal media. To begin, users download and install free software, the EnjoyMyMedia Transmitter, from www.EnjoyMyMedia.com. They then select folders to “Netcast” and invite their friends & family to subscribe to their channels. When a file is saved or changed in these otherwise normal folders, EnjoyMyMedia automatically updates all subscribers’ channels, such that a click will always transmit the current media. Subscribers need not install any software and EnjoyMyMedia channels can be accessed on or in Nintendo’s Wii, smart phones, My Yahoo, iGoogle, My AOL, Microsoft Vista’s Sidebar, Facebook, current Internet browsers or any other RSS-compliant system.


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Tuesday, July 31, 2007

World's 1st Multiplayer Flash Game on Wii Internet Channel

Winston-Salem, NC - July 31, 2007 - Xensory Games is proud to announce the release of the first Flash game for the Wii Internet Channel to support four-way multiplayer game play using multiple Wiimotes. The initial game, Catch a Falling Star, allows up to four players on a single console to join in the action and compete head to head to gather as many stars a possible across five frenetic rounds.

Xensory Games is the first to complete integration of the Opera Wiimote API into Flash and will be releasing additional games imminently which will take advantage of the tilt and distance tracking afforded.

Catch a Falling Star is available at:

http://www.XensoryGames.com/


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Saturday, June 30, 2007


If you have not downloaded the Internet Channel for Wii yet, do it TODAY! Today is the LAST day that it'll be FREE! If you download it tomorrow, you have to pay 500 points for it. Get it for free now while you can!

Tuesday, June 19, 2007

Download the Internet Channel soon or you'll have to pay!

If you don't download the Internet Channel this month, you'll have to pay... literally. It's free to download for the rest of this month, but once July starts, you'll have to pay 500 points to download it. Once downloaded, it'll be free, no matter when you download it. It will only cost 500 points to download it once July hits. Thanks to Kotaku for the warning.

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